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PostPosted: Sat Oct 20, 2012 12:54 pm 
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Quick Summary Chart

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Table of Contents


Last edited by Drift on Fri Nov 30, 2012 11:55 pm, edited 4 times in total.

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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 12:54 pm 
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I. Introduction

II. How to Read this Guide

III. Weapon Overview

Dual pistols may as well be the most mobile weapon in the game, rivaled only by rifles. Of all its characteristics, this is the most obvious, as the weapon has an incredibly good range for its lunge and has a unique ability to retreat at any given point of time. Dual pistols are also capable of getting a good number of hits. This is particularly useful for getting a high number in the hit counter, as well as for feats.

A much more defining aspect for the weapon, however, is its unique ability to chain attacks. While most weapon combos require tapping a certain number of melee or ranged attacks before achieving an effect, dual pistols have the ability to chain its weapon attacks with another just by simply holding another weapon button.


Last edited by Drift on Sat Nov 03, 2012 1:01 am, edited 3 times in total.

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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 12:55 pm 
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IV. Skill Data

A. Normal Attacks

1. Melee Combo [Video]

2. Ranged Attack [Video]

B. Weapon Skills

1. Lunge Strike [Video]

2. Full Auto [Video]
Duration: 10.5 seconds
Ticks per Second: 2

3. Slip Shot [Video]

4. Lifting Strike [Video]

5. Loft Shot [Video]

6. Jump Shot [Video]

7. Sweep Shot [Video]

8. Magnum Round [Video]

C. Innate Skills


Last edited by Drift on Thu Nov 22, 2012 4:11 am, edited 7 times in total.

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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 12:55 pm 
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V. Weapon Basics

VI. Full Auto


Last edited by Drift on Sun Oct 21, 2012 2:24 pm, edited 3 times in total.

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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 12:55 pm 
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VII. Advanced Tactics

Attack Chain Resets

Sometimes, there will be situations where you need to use, say, Slip Shot in the middle of a chain without needing to use a power. However, having to wait for your animation to reset may not always be the best idea, especially if you're concerned with keeping your hit counter. That's where tapping melee or ranged comes in. By tapping either of these attacks, you are able to reset your current combo chain and start back from the top. You can generally have the following options by doing this:

Tap melee, hold melee (Lifting Strike)*
Tap melee (2x), hold ranged (Full Auto)
Tap melee 2x, hold melee (Sweep Shot)
Tap melee 3x, hold melee (Lunge Strike)
Tap melee 3x, hold ranged (Magnum Round)
Tap ranged, hold melee (Jump Shot)
Tap ranged, hold ranged (Slip Shot)

* Does a Lunge Strike instead if points were not spent on Lifting Strike

Because most attack chains leave a considerable amount of distance between you and the target, the best options are the Full Auto, Jump Shot and Slip Shot options. Tapping melee once is usually fast enough for Full Auto to connect as well.

Special mention goes to resetting Full Auto and Slip Shot. Because of their jump cancel properties, you can also simply just jump to reset your attack chain. Because jumps also have quick recovery, you can immediately do any attack of your choice afterwards.

The applications for these are easy enough to understand. For instance, if you are in need of a quick retreat, you can simply do Slip Shot over and over again. In PvP, it's best to keep your opponents guessing before they are able to land a counter attack and resetting can make it harder to predict your next move. Sometimes, you may even see someone else other than your target blocking, so resetting to Full Auto not only still helps you keep pressuring your target, you can also block break the aformentioned enemy. It's really a mix-and-match sort of thing, but one that has many uses.

Hit Confirmation

In situations where your target is feinting, particularly Match-level NPCs and enemy players in PvP, it can be extremely risky to open up with a Lunge Strike, especially if your target is baiting you to do so. However, there is one possible tactic that can keep your opponents pressured sufficiently: tap Ranged attack repeatedly.

In a fighting game, a hit confirm is a string of quick attacks to see if your enemy is blocking or not. If the target is open, the player can unleash a special attack that may be too risky to use on its own. If he's blocking, then the player can simply keep the pressure on until an opening is found. It's a reaction-based tactic, as what really matters is the first hit while the consequent hits are simply to prolong the pressure until you realize the opening.

For Dual Pistols, it's no different. By tapping ranged repeatedly, you can assess what the enemy may do next while still safely able to pressure your opponent. The lowly ranged attack may not be the strongest attack in your arsenal, but it does give you access to three possible counter attacks: Jump Shot, Slip Shot and Block.

What comes next is easy. If the target decides to keep blocking, you may use a Slip Shot to block break them. If they do a block breaker, you can do a Jump Shot and interrupt them. If they lunge, you can almost ascertain they are preparing for a melee combo which you could just block. Alternatively, you could just use a power make them eat it.

VIII. Role and Powerset Combinations


Last edited by Drift on Tue Oct 23, 2012 3:13 pm, edited 5 times in total.

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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 12:55 pm 
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Reserved


Last edited by Drift on Sun Oct 21, 2012 10:17 am, edited 1 time in total.

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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 1:45 pm 
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Awesome. Can't wait. Don't forget, Magnum also chains from kick (tap melee a few times to kick).

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The opposite of skill is gear.


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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 2:07 pm 
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It's under Normal Input (Tap M 3x, Hold R)


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 Post subject: Re: Dual Pistols Guide
PostPosted: Sat Oct 20, 2012 9:30 pm 
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I see I see! =D

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The opposite of skill is gear.


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 Post subject: Re: Dual Pistols Guide
PostPosted: Mon Oct 22, 2012 11:22 am 
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Here's a preview on the information box (for Loft Shot):

Image

I thought it would be easier to read than walls of text.


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